Rockman 8 game boy




















The Astro Man mazes are actually way smaller than they seem because they loop onto themselves. This means the solution is always close by and usually you can just Tornado Hold up to it. They're definitely confusing though. I had to look up the answer to one of them. From what I can tell it looks like Eddie's eyes are closed as he leaps happily. Auto's eyes on the other hand Impressive stuff.

It's awesome what the global game-fan community is capable of. Nice job getting through this too--having played as many Mega Man games as you have this must be REALLY difficult so beating this is something to be proud of. You should give the Mega Man-Street Fighter mashup a try too! I wonder when they are actually going to finish the classic series. I enjoy playing them very much, they are the best but I want to know what will really happen, how they will all die and how X will be created.

Is he a new robot? Is he made from Megaman? At this point I've accepted that we're never going to find out any of those things, even though a huge portion of the fanbase still wants answers to this day. Oh well. Tune in for my coverage of the Mega Man X series and classic reposts in March. As for Zero killing everyone for fun I'm guessing he was made with Rush. Damn you Zero. Today I'm taking a very special look at a de-make of Mega Man 8.

The original was released on the Sony Playstation and Sega Saturn in and respectively, so this 8-bit styled de-make was likely even more difficult to make than the Rockman 7 FC de-make.

At least that one only had to jump from bit to 8-bit. This is also a very recent release, launching in and undergoing numerous revisions since then. I believe this is the third version of it. The anime cutscene from the original game is replaced by a set of stills for this version. What's with that planet having two rings? Is that a real thing that can happen? What solar system is this? As a student of astronomy, I want some proof, dammit!

These intro scenes are accompanied by the amazing intro music from the original game, which is one of my favorite pieces of videogame music of all time. I love this track. Obviously in this version it's more chiptune-y than the above link, but it's still good. Here's the new, NES-ized version of the song, which is also super-sweet. In this game, Dr. Wily has acquired Dark Matter from the depths of space, and he plans to use it to become Super Sailor Moon.

It was difficult to find any real information on this particular version of the game, and considering this version is harder than the original bit Mega Man 8 , there were a lot of things that would have made the game much easier had I known them in advance. Especially pertaining to the Wily Castle stages, which I've got a ton of advice to impart for. We jump right into things, with all eight stages unlocked at the outset as opposed to four and four in the original version.

The intro stage is missing, too, which is a shame because it had really good music. Auto's shop is accessible from the stage select, and he has some good items. E-Tanks, which didn't exist in the bit version, are thankfully value-priced. Most of the items here are single-use buffs, most notably the Super Recover fourth in top row which doubles the effectiveness of healing pellets for that stage. The last three items on the bottom row are all permanent innate passives: Exchanger, Energy Balancer, and Energy Saver.

Respectively, they: Convert healing pellets to weapon energy if your health is full mildly useful , recharge your lowest-ammo weapon even if you don't have a weapon out good , and reduce the ammo costs of weapons very good.

It's wise to buy all three of the permanent items. E-Tanks are also a good purchase, but they can be farmed from Search Man's stage once you have Tornado Hold.

In the original version of the game there were a limited number of bolts in the game; in this version bolts can be farmed from enemies. There are two Big Bolts fairly early in their stages that can be farmed by grabbing them and dying: One in Clown Man's stage that requires Clown Man's weapon, and one in Search Man's stage that requires Flame Sword.

The latter is better since you can farm E-Tanks from the same area. That right there is a humongous protip if you're planning to seriously tackle this game. In the original version it was best to tackle Tengu Man first, but in this one Tengu Man is actually one of the tougher bosses. I went with Clown Man, who was never all that tough and still isn't. He can be a pain though, and I had to farm enough chips for an E-Tank before I was able to get a W over him.

His stage is some sort of weird funhouse with angry trains that insta-kill you if they bump into you. Later, the stage has some time-based block traps that are interesting to negotiate.

These stage layouts are well-done even though the boss designs are generally pretty bad. I mean, Clown Man? Speaking of which, here he is. Tornado Hold makes quick work of this guy, but the arm cannon works too. Already mentioned that I had to farm up an E-Tank to beat him; going for two to be safe might be a good idea too. This is the only Mega Man game I've ever played where it was a good idea to stop and farm at the beginning.

Well, I'd advise that for Mega Man 9 as well but it's more difficult to farm there early-on. As usual, you get boss special weapons for winning.

They did a reasonably good job re-creating the bit weapon-get screens here with 8-bit stills. Aside from getting boss weapons, you start with the Mega Ball. This odd weapon can be kicked upwards and bounces off of walls like a superball. It also has a second function that I didn't know about until I found it by accident: If you drop the ball without kicking it, it can be used as a springboard to jump higher.

Next up is Grenade Man's stage. It's kinda boring and un-memorable. Everything blows up. Moving on. The miniboss here is one of the tougher ones. Mega Ball does a good job against it. Grenade Man has a weird head-tentacle like Majin Buu. Thunder Claw does a lot of damage to him and the depressions in the floor can be advantageous.

I like when boss fights in these games aren't just square rooms. Third stage I tackle is Frost Man, some sort of post-apocalyptic nuclear winter highway. Someone thaw out that city! Ice levels in Mega Man games often have a dark tone to them. Later in the stage it becomes a quickly-autoscrolling sled challenge.

This might be the toughest section of any of the first eight stages until you get the hang of it. It's an easier version of the sled level in Wily's Castle. Frost Man himself is big and beefy like a Texas Longhorn. Grenade Man's weapon does a lot of damage to him, but he's formidable.

He attacks by dropping ice blocks from the ceiling and throwing them your way, which reminds me of that one ice block throwing guy from Dragon: The Bruce Lee Story. Tengu Man's stage used to be the first one to tackle, but now it's 4. It's a tricky stage this time, with some wind elements that can mess up your day. Later in the stage, our hero boards Rush Jet as the game transforms temporarily into a bullet-hell side-scrolling shooter.

It's a lot of fun and it isn't too difficult, aside from the tricky midpoint boss-wall thing. Tengu Man is a pain because he attacks from high in the air, and his weakness - the ice weapon - travels along the floor. There are points where he telegraphs when he'll be low to the floor, and those are the times to strike. This version of the game uses a password system with too many dots! Video Games. Comic Episodes Characters. Explore Wikis Community Central. Register Don't have an account? Mega Man V.

View source. History Talk 7. Do you like this video? Play Sound. Mega Man fighting against the Skull Blazer in space. Universal Conquest Wiki. Enker from Mega Man: Dr. Wily's Revenge. Quint from Mega Man II. Ballade from Mega Man IV. Knuckle and R. Brain Crusher Dr. It creates a large black hole above the user's head which sends out a damaging deluge of projectiles through the screen.

A close-range attack. Mega Man must charge up the Mega Arm provided the Break Dash is selected to use it, using a dash that can break certain blocks. It sends out bubbles that slowly float up and roll through the ceiling before exploding.

Also, it doesn't show you a Rockman World 3 boss when you select a boss. Instead, it shows the boss' mugshot. BootlegGames Wiki Explore. Company Sachen Bit Corp. Bootleg Games Central Forum. Explore Wikis Community Central. Register Don't have an account? Rockman 8. View source.



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